Pages: [1] 2 3 4 5 6 7 8 |
1. We want your corp little things! - in EVE General Discussion [original thread]
A drag and drop feature would be awesome. Assign certain permissions to a group, and to be able to drag and drop a member into a certain group would be fantastic
- by Vadeim Rizen - at 2014.12.19 16:34:06
|
2. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
ale rico wrote: Vadeim Rizen wrote: this is so hilariously OP. inb4 recon nerf. ratters now can't even just keep an eye on d-scan and warp out before someone comes in to tackle.... nobody will be able to detect a covert ops cyno at all unle...
- by Vadeim Rizen - at 2014.12.18 15:49:00
|
3. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
Faren Shalni wrote: Vadeim Rizen wrote: this is so hilariously OP. inb4 recon nerf. ratters now can't even just keep an eye on d-scan and warp out before someone comes in to tackle.... nobody will be able to detect a covert ops cyno at all ...
- by Vadeim Rizen - at 2014.12.18 15:47:36
|
4. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
this is so hilariously OP. inb4 recon nerf. ratters now can't even just keep an eye on d-scan and warp out before someone comes in to tackle.... nobody will be able to detect a covert ops cyno at all unless randomly using combat probes... tbh all...
- by Vadeim Rizen - at 2014.12.18 15:37:31
|
5. More space on screen - in Player Features and Ideas Discussion [original thread]
Not sure if you've done this already, but a huge help is to go into your graphics setting and set your scaling to 90%. I wish they'd let you scale it down even further but this does help quite a bit.
- by Vadeim Rizen - at 2014.12.10 19:44:10
|
6. Fighters and Off Grid assist - in Player Features and Ideas Discussion [original thread]
This "tactic" lame as it may be IS balanced. Take the fight in a different system. It's no different than rushing into a fight and seeing 5 friends warp in for assistance. If you take the fight without looking around system then you open yourself ...
- by Vadeim Rizen - at 2014.12.05 19:09:17
|
7. HAC rebalance: Zealot - in Player Features and Ideas Discussion [original thread]
elitatwo wrote: Vadeim Rizen wrote: The zealot is fine. Use mega pulse w/scorch and a cap booster if you're still having cap issues. Yes I always wanted that Zealot to fit battleship turrets. Anyhow, I was talking about beams on the Zeal...
- by Vadeim Rizen - at 2014.11.25 20:24:09
|
8. HAC rebalance: Zealot - in Player Features and Ideas Discussion [original thread]
The zealot is fine. Use mega pulse w/scorch and a cap booster if you're still having cap issues.
- by Vadeim Rizen - at 2014.11.25 20:00:51
|
9. Remove repacking? - in Player Features and Ideas Discussion [original thread]
So, you want to remove repackaging ships from game? I was going to try to come up with a witty response as to why this is stupid, but i'm not witty. No.
- by Vadeim Rizen - at 2014.11.25 17:17:19
|
10. Default Camera Position - in Player Features and Ideas Discussion [original thread]
I have no idea what the techincal requirements of this are, however, it's a slight but present annoyance. Whenever I undock from a station my camera is pointing at the front of my ship towards the station, not pointing where my ship is going. Th...
- by Vadeim Rizen - at 2014.11.24 17:41:10
|
11. WHADAYA MEAN I CAN'T DROP THAT? - in Player Features and Ideas Discussion [original thread]
You'll never catch Anope. He can't be caught.
- by Vadeim Rizen - at 2014.11.24 15:34:37
|
12. Women CEOs of EVE - in Corporation, Alliance and Organization Discussions [original thread]
I prefer the company of women.
- by Vadeim Rizen - at 2014.11.14 17:34:22
|
13. TURN LEFT (Camel Empire) looking for experienced small gang PVPers - in Alliance and Corporation Recruitment Center [original thread]
Friendly bump, good dudes, do reccommend. Except for Dalikah. But everyone else is cool I guess.
- by Vadeim Rizen - at 2014.11.14 15:29:00
|
14. Warping to a station should place you within docking range - in Player Features and Ideas Discussion [original thread]
This is also a contributing factor to haulers dying in jita. If a cloaky hauler warps to station 3 in jita (i cant remember from what gate) but it's nearly 100% landing ~2k off station which is close enough to decloak your ship but far enough you ...
- by Vadeim Rizen - at 2014.11.13 16:03:49
|
15. Parking break - in Player Features and Ideas Discussion [original thread]
Iain Cariaba wrote: Vadeim Rizen wrote: I always thought it would be nice to have a static docking array for pos's... like a capital docking array that permanently attaches your capital to the pos to keep it from being bumped while away. Obv...
- by Vadeim Rizen - at 2014.11.07 22:39:19
|
16. Parking break - in Player Features and Ideas Discussion [original thread]
I always thought it would be nice to have a static docking array for pos's... like a capital docking array that permanently attaches your capital to the pos to keep it from being bumped while away. Obviously would be inside the shields to prevent ...
- by Vadeim Rizen - at 2014.11.07 22:33:27
|
17. Booster Contracts - in Player Features and Ideas Discussion [original thread]
i could be wrong but i think the original idea was to keep from them being hidden in courier contracts and jf's getting blown up by concord or faction police in high sec
- by Vadeim Rizen - at 2014.11.05 21:35:56
|
18. An idea to bring more Supers out to play - in Player Features and Ideas Discussion [original thread]
Apparently nobody likes my idea, but everyone wants to kill supers, but what reason does a super pilot have to put their super at risk? There's nothing (especially in low-sec) that is overly dangerous about using a super. Anything that can be done...
- by Vadeim Rizen - at 2014.11.05 17:52:56
|
19. An idea to bring more Supers out to play - in Player Features and Ideas Discussion [original thread]
Eldwinn wrote: This would just counter attack the orbit range and allow FB to hit POS again. POS timers you can plan for and force it to come out when you want. So it is easy to just plan an OP and prepare in advance when a group is not free to...
- by Vadeim Rizen - at 2014.11.05 17:50:41
|
20. An idea to bring more Supers out to play - in Player Features and Ideas Discussion [original thread]
Alvatore DiMarco wrote: Death (and game-wide blueprint removal) to all supers. Not massive buffs. DEATH . That's the point. Bring them out, make them vulnerable. How do you recommend killing supers that only come out to gank stat...
- by Vadeim Rizen - at 2014.11.05 17:39:55
|
Pages: [1] 2 3 4 5 6 7 8 |
First page | Previous page | Next page | Last page |